About Me

Hello! I'm Muhammed Taha Metin, a passionate Computer Engineer. I have a knack for programming and have honed my skills in languages such as C, Java, JavaScript, Python, and C#. I'm also proficient in SQL and MongoDB databases, and have experience with libraries and technologies like Unity, JavaFX, selenium, and Photoshop.

I've had the opportunity to contribute to the development of a real-time mobile strategy, top down shooter, game jam fear game and several casual mobile games. Published a casual mobile game on playstore. I had the opportunity to gain experience in SOLID principles, addressables, scriptable objects, localization, DOTween, trello, photon bolt, design patterns and github.

Programming

  • Great knowledge of C# and OOP programming with SOLID
  • Experience with Java, Python, JavaScript and C programming
  • Experience with Selenium, Graphics.h, PyQt5 Threads(C#), numpy, gensim, elektron.js libraries
  • Experience with google maps api
  • Experience with MongoDB, SQL databases
  • Game Development

  • Experience over 5 year using Unity
  • Developed more than 13 PC/Mobile games
  • Published a game in Google Play Store
  • Developed a natural human-computer interaction game played with a myo armband
  • Developed a horror game made with Unreal Engine
  • Experience

    NoSurrender Internship

    During my 3-month internship at NoSurrender Heroes, I contributed to the client-side development of a real-time mobile strategy game using Unity and C#. I had the opportunity to gain hands on experience in SOLID principles, addressables, scriptable objects, localization, DOTween, trello, photon bolt, design patterns and github.

    My Responsibilities

  • Develop new features
  • Identify and resolve bugs
  • Improve and maintain existing systems
  • Test new features
  • IEEE Game Development Team Membership

    During my 2 years of IEEE club computer science club game development team membership, I had the experience of developing 1 top-down shooter and 1 mobile clicker game. The projects were not published, but I had the experience of collaborating with groups ranging from 5 to 10 people during the development phase and developing games using unity and C#.

    My Responsibilities

  • Develop new features
  • Identify and resolve bugs
  • Contribute to game design
  • Contact Me

    As a passionate game developer, I am always open to discussing game design, collaboration, and potential job opportunities. If you have any questions, proposals, or just want to say hello, feel free to drop me an email. I'll do my best to respond as soon as possible. Looking forward to hearing from you!